2.4.0
1. About
2. Installation
3. Road Model
3.1. Basic concepts
3.2. Road Reference Line
3.3. Road Lanes
3.3.1. Zone Types
3.3.2. Lane Direction
3.3.3. Lane Groups
3.3.4. Lane Sections
3.3.5. Asymmetric Lane Sections
3.3.6. Lane Offset
3.3.7. Lane Attributes
3.4. Intersections and Junctions
3.5. Closed Loop Spline
4. Editor Modes
4.1. Spline Mode
4.2. Section Mode
4.3. Offset Mode
4.4. Width Mode
5. Attribute Modes
5.1. Road Mark Attribute
5.2. Curb Cut Attribute (Pro)
5.3. Landscape Attribute (Pro)
5.4. Sidewalk Height Attribute
5.5. Polygon Attribute (Pro)
5.6. Curve Attributes
Create Tools
1. Draw Spline Tool
1.1. Drawing from Profile
1.2. Drawing from Lane Successor Connection
1.3. Finishing Spline Drawing
2. Draw Crosswalk Tool
2.1. Requirements
2.2. Drawing a Crosswalk
2.3. Properties
3. Procedure Generation Tool
3.1. Build Mesh Tool
3.1.1. Mesh Lane Materials
3.1.2. Mesh UVs
3.1.3. Mesh Vertex Color
3.1.4. The principle of spline grouping
4. New Intersection Tool (Pro)
4.1. Supported Intersection Types
4.2. Workflow
4.3. Turn Directions
4.4. Tips
6. Profiles
6.1. Road Profile
6.2. Curb Profile
6.3. Mark Profile
6.4. Attribute Profile
6.4.1. Curve
6.4.2. Spline Mesh
6.4.3. Component Template
6.4.4. Actor Template
6.5. Polygon Profile (Pro)
6.5.1. Polygon Editor
7. Landscape (Pro)
7.1. Setup
7.2. Paint
8. Zone Graph (Pro)
Miscellaneous
1. Pro vs Free
2. Tile Window
2.1. Coordinate system
2.2. Window size
2.3. Map data sources
3. City Sample Pack
4. C++ API
4.1. Finding Road Components
4.2. Reading the Road Layout
4.3. Evaluating Lane Positions
4.3.1. World position at a given arc length
4.3.2. Full road position (position + orientation)
4.3.3. Arc-length range of a lane
4.3.4. Hit-testing against lane geometry
4.4. Lane Attribute Queries
4.5. Custom Attribute Types
4.5.1. Step 1 — Define the value struct
4.5.2. Step 2 — Register the descriptor
4.5.3. Step 3 — Evaluate at runtime
4.6. Custom Zone Types
4.7.
UpdateLayout()
Lifecycle
9. Release Notes
MetaRoad
Welcome to MetaRoad documentation!
Welcome to MetaRoad documentation!
1. About
2. Installation
3. Road Model
3.1. Basic concepts
3.2. Road Reference Line
3.3. Road Lanes
3.4. Intersections and Junctions
3.5. Closed Loop Spline
4. Editor Modes
4.1. Spline Mode
4.2. Section Mode
4.3. Offset Mode
4.4. Width Mode
5. Attribute Modes
5.1. Road Mark Attribute
5.2. Curb Cut Attribute (Pro)
5.3. Landscape Attribute (Pro)
5.4. Sidewalk Height Attribute
5.5. Polygon Attribute (Pro)
5.6. Curve Attributes
Create Tools
1. Draw Spline Tool
2. Draw Crosswalk Tool
3. Procedure Generation Tool
4. New Intersection Tool (Pro)
6. Profiles
6.1. Road Profile
6.2. Curb Profile
6.3. Mark Profile
6.4. Attribute Profile
6.5. Polygon Profile (Pro)
7. Landscape (Pro)
7.1. Setup
7.2. Paint
8. Zone Graph (Pro)
Miscellaneous
1. Pro vs Free
2. Tile Window
3. City Sample Pack
4. C++ API
9. Release Notes