2.4.0
1. About
2. Installation
3. Road Model
3.1. Basic concepts
3.2. Road Reference Line
3.3. Road Lanes
3.3.1. Zone Types
3.3.2. Lane Direction
3.3.3. Lane Groups
3.3.4. Lane Sections
3.3.5. Asymmetric Lane Sections
3.3.6. Lane Offset
3.3.7. Lane Attributes
3.4. Intersections and Junctions
3.5. Closed Loop Spline
4. Editor Modes
4.1. Spline Mode
4.2. Section Mode
4.3. Offset Mode
4.4. Width Mode
5. Attribute Modes
5.1. Road Mark Attribute
5.2. Curb Cut Attribute (Pro)
5.3. Landscape Attribute (Pro)
5.4. Sidewalk Height Attribute
5.5. Polygon Attribute (Pro)
5.6. Curve Attributes
6. Create Tools
6.1. Draw Spline Tool
6.1.1. Drawing from Profile
6.1.2. Drawing from Lane Successor Connection
6.1.3. Finishing Spline Drawing
6.2. Draw Crosswalk Tool
6.2.1. Requirements
6.2.2. Drawing a Crosswalk
6.2.3. Properties
6.3. Procedure Generation Tool
6.3.1. Build Mesh Tool
6.3.1.1. Mesh Lane Materials
6.3.1.2. Mesh UVs
6.3.1.3. Mesh Vertex Color
6.3.1.4. The principle of spline grouping
6.4. New Intersection Tool (Pro)
6.4.1. Supported Intersection Types
6.4.2. Workflow
6.4.3. Turn Directions
6.4.4. Tips
7. Profiles
7.1. Road Profile
7.2. Curb Profile
7.3. Mark Profile
7.4. Attribute Profile
7.4.1. Curve
7.4.2. Spline Mesh
7.4.3. Component Template
7.4.4. Actor Template
7.5. Polygon Profile (Pro)
7.5.1. Polygon Editor
8. Landscape (Pro)
8.1. Setup
8.2. Paint
9. Zone Graph (Pro)
10. Miscellaneous
10.1. Pro vs Free
10.2. Tile Window
10.2.1. Coordinate system
10.2.2. Window size
10.2.3. Map data sources
10.3. City Sample Pack
10.4. C++ API
10.4.1. Finding Road Components
10.4.2. Reading the Road Layout
10.4.3. Evaluating Lane Positions
10.4.3.1. World position at a given arc length
10.4.3.2. Full road position (position + orientation)
10.4.3.3. Arc-length range of a lane
10.4.3.4. Hit-testing against lane geometry
10.4.4. Lane Attribute Queries
10.4.5. Custom Attribute Types
10.4.5.1. Step 1 — Define the value struct
10.4.5.2. Step 2 — Register the descriptor
10.4.5.3. Step 3 — Evaluate at runtime
10.4.6. Custom Zone Types
10.4.7.
UpdateLayout()
Lifecycle
11. Release Notes
MetaRoad
Welcome to MetaRoad documentation!
Welcome to MetaRoad documentation!
1. About
2. Installation
3. Road Model
3.1. Basic concepts
3.2. Road Reference Line
3.3. Road Lanes
3.4. Intersections and Junctions
3.5. Closed Loop Spline
4. Editor Modes
4.1. Spline Mode
4.2. Section Mode
4.3. Offset Mode
4.4. Width Mode
5. Attribute Modes
5.1. Road Mark Attribute
5.2. Curb Cut Attribute (Pro)
5.3. Landscape Attribute (Pro)
5.4. Sidewalk Height Attribute
5.5. Polygon Attribute (Pro)
5.6. Curve Attributes
6. Create Tools
6.1. Draw Spline Tool
6.2. Draw Crosswalk Tool
6.3. Procedure Generation Tool
6.4. New Intersection Tool (Pro)
7. Profiles
7.1. Road Profile
7.2. Curb Profile
7.3. Mark Profile
7.4. Attribute Profile
7.5. Polygon Profile (Pro)
8. Landscape (Pro)
8.1. Setup
8.2. Paint
9. Zone Graph (Pro)
10. Miscellaneous
10.1. Pro vs Free
10.2. Tile Window
10.3. City Sample Pack
10.4. C++ API
11. Release Notes