10. Release Notes

v2.0.2

  • Added ConvertSplineToPolyline_InDistanceRange2() method to URoadSplineComponent

  • Fixed GraphOp for Build Mesh Tool

  • Fixed redirects (Engine.ini -> CoreRedirects)

  • Fixed ZoneGraphData connections

  • Fixed default road materials assets

v2.0.3

  • Fixed ZoneGraphData connections

  • Added LandscapeLayerFactor property for URoadSplineComponent

  • Added ZoneTags property for FRoadLane

v2.0.4

  • Fixed decales generation in the Build Mesh Tool

  • Fixed ctrl+z in the Draw Spline Tool

  • Fixed landscape layer painting in UE5.7

  • Supported of Mac

v2.0.5

  • Fixed landscape spline intersections

  • Added collision profiles to the Build Mesh Tool

v2.0.6

  • Fixed UV maps for long road splines

  • Fixed wrong error messages in the Build Mesh Mode

  • Fixed the movement of multiple road actors simultaneously

v2.0.7

  • Fixed UV maps bug from v2.0.6 release