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2.4.0
  • 1. About
  • 2. Installation
  • 3. Road Model
    • 3.1. Basic concepts
    • 3.2. Road Reference Line
    • 3.3. Road Lanes
      • 3.3.1. Zone Types
      • 3.3.2. Lane Direction
      • 3.3.3. Lane Groups
      • 3.3.4. Lane Sections
      • 3.3.5. Asymmetric Lane Sections
      • 3.3.6. Lane Offset
      • 3.3.7. Lane Attributes
    • 3.4. Intersections and Junctions
    • 3.5. Closed Loop Spline
  • 4. Editor Modes
    • 4.1. Spline Mode
    • 4.2. Section Mode
    • 4.3. Offset Mode
    • 4.4. Width Mode
  • 5. Attribute Modes
    • 5.1. Road Mark Attribute
    • 5.2. Curb Cut Attribute (Pro)
    • 5.3. Landscape Attribute (Pro)
    • 5.4. Sidewalk Height Attribute
    • 5.5. Polygon Attribute (Pro)
    • 5.6. Curve Attributes
  • Create Tools
    • 1. Draw Spline Tool
      • 1.1. Drawing from Profile
      • 1.2. Drawing from Lane Successor Connection
      • 1.3. Finishing Spline Drawing
    • 2. Draw Crosswalk Tool
      • 2.1. Requirements
      • 2.2. Drawing a Crosswalk
      • 2.3. Properties
    • 3. Procedure Generation Tool
      • 3.1. Build Mesh Tool
        • 3.1.1. Mesh Lane Materials
        • 3.1.2. Mesh UVs
        • 3.1.3. Mesh Vertex Color
        • 3.1.4. The principle of spline grouping
    • 4. New Intersection Tool (Pro)
      • 4.1. Supported Intersection Types
      • 4.2. Workflow
      • 4.3. Turn Directions
      • 4.4. Tips
  • 6. Profiles
    • 6.1. Road Profile
    • 6.2. Curb Profile
    • 6.3. Mark Profile
    • 6.4. Attribute Profile
      • 6.4.1. Curve
      • 6.4.2. Spline Mesh
      • 6.4.3. Component Template
      • 6.4.4. Actor Template
    • 6.5. Polygon Profile (Pro)
      • 6.5.1. Polygon Editor
  • 7. Landscape (Pro)
    • 7.1. Setup
    • 7.2. Paint
  • 8. Zone Graph (Pro)
  • Miscellaneous
    • 1. Pro vs Free
    • 2. Tile Window
      • 2.1. Coordinate system
      • 2.2. Window size
      • 2.3. Map data sources
    • 3. City Sample Pack
    • 4. C++ API
      • 4.1. Finding Road Components
      • 4.2. Reading the Road Layout
      • 4.3. Evaluating Lane Positions
        • 4.3.1. World position at a given arc length
        • 4.3.2. Full road position (position + orientation)
        • 4.3.3. Arc-length range of a lane
        • 4.3.4. Hit-testing against lane geometry
      • 4.4. Lane Attribute Queries
      • 4.5. Custom Attribute Types
        • 4.5.1. Step 1 — Define the value struct
        • 4.5.2. Step 2 — Register the descriptor
        • 4.5.3. Step 3 — Evaluate at runtime
      • 4.6. Custom Zone Types
      • 4.7. UpdateLayout() Lifecycle
  • 9. Release Notes
MetaRoad
  • Miscellaneous
  • 1. Pro vs Free

1. Pro vs Free

The Pro version includes all the functionality of the Free version + additional features:

  • Tool for quickly generating typical intersections

  • Tool for creation of pedestrian crossings

  • ZoneGraph generation

  • Supporting of Landscape and Supporting of Landscape Attribute

  • Curb Cut attribute

  • Polygon attribute (for example, for task for drawing road arrows) and Polygon profile

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© Copyright 2026, Ivan Zhukov.

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