9. Release Notes

v2.0.2

  • Added ConvertSplineToPolyline_InDistanceRange2() method to URoadSplineComponent

  • Fixed GraphOp for Build Mesh Tool

  • Fixed redirects (Engine.ini -> CoreRedirects)

  • Fixed ZoneGraphData connections

  • Fixed default road materials assets

v2.0.3

  • Fixed ZoneGraphData connections

  • Added LandscapeLayerFactor property for URoadSplineComponent

  • Added ZoneTags property for FRoadLane

v2.0.4

  • Fixed decales generation in the Build Mesh Tool

  • Fixed ctrl+z in the Draw Spline Tool

  • Fixed landscape layer painting in UE5.7

  • Supported of Mac

v2.0.5

  • Fixed landscape spline intersections

  • Added collision profiles to the Build Mesh Tool

v2.0.6

  • Fixed UV maps for long road splines

  • Fixed wrong error messages in the Build Mesh Mode

  • Fixed the movement of multiple road actors simultaneously

v2.0.7

  • Fixed UV maps bug from v2.0.6 release

v2.1.0

  • The mechanism of preset has been completely refacted:

    • UMetaRoadPreset has been deprecated and is no longer used.

    • Road profiles, markings, curbs and attributes have been added as separate assets. See Profiles.

  • More advanced Lane Types have been added and the ability to create new Lane Types has become available. See Lane Types.

  • Improved approach to assigning materials to road lanes. See Lane Types.

v2.2.0

  • Ability to create a road profile from a selected road section

  • Ability to automatically align the width of lanes at connections

  • Quick lane direction change

  • Ability to quickly re-attach a road spline between different actors

  • Automatic fit of the width of the lanes at the end of the spline

  • Added Landsacpe Attribute

  • FixedG of “shooting triangles” in the landscape due to sharp spline curvature

v2.3.0

  • New Curb Cut road attribute

  • New Sidewalk Height attribute

  • Improved UI/UX for working with road attributes

  • Added attribute spline mesh collision

  • Fixed crashes when working with road attributes

  • Improved “Sidewalk Height” workflow

  • Fixed build for linux

v2.4.0

v2.5.0

  • Refacted (renamed): FLaneInstance -> FRoadZone, FLaneType -> FRoadZoneType, FLaneTypeDetails -> FRoadZoneTypeDetails, etc

  • Hot fix: Height (Z coordinates of vertices) of the generated mesh