9. Release Notes
v2.0.2
Added ConvertSplineToPolyline_InDistanceRange2() method to URoadSplineComponent
Fixed GraphOp for Build Mesh Tool
Fixed redirects (Engine.ini -> CoreRedirects)
Fixed ZoneGraphData connections
Fixed default road materials assets
v2.0.3
Fixed ZoneGraphData connections
Added LandscapeLayerFactor property for URoadSplineComponent
Added ZoneTags property for FRoadLane
v2.0.4
Fixed decales generation in the Build Mesh Tool
Fixed ctrl+z in the Draw Spline Tool
Fixed landscape layer painting in UE5.7
Supported of Mac
v2.0.5
Fixed landscape spline intersections
Added collision profiles to the Build Mesh Tool
v2.0.6
Fixed UV maps for long road splines
Fixed wrong error messages in the Build Mesh Mode
Fixed the movement of multiple road actors simultaneously
v2.0.7
Fixed UV maps bug from v2.0.6 release
v2.1.0
The mechanism of preset has been completely refacted:
UMetaRoadPreset has been deprecated and is no longer used.
Road profiles, markings, curbs and attributes have been added as separate assets. See Profiles.
More advanced Lane Types have been added and the ability to create new Lane Types has become available. See Lane Types.
Improved approach to assigning materials to road lanes. See Lane Types.
v2.2.0
Ability to create a road profile from a selected road section
Ability to automatically align the width of lanes at connections
Quick lane direction change
Ability to quickly re-attach a road spline between different actors
Automatic fit of the width of the lanes at the end of the spline
Added Landsacpe Attribute
FixedG of “shooting triangles” in the landscape due to sharp spline curvature
v2.3.0
New Curb Cut road attribute
New Sidewalk Height attribute
Improved UI/UX for working with road attributes
Added attribute spline mesh collision
Fixed crashes when working with road attributes
Improved “Sidewalk Height” workflow
Fixed build for linux
v2.4.0
Added Polygon Profile includes new Attribute , and Polygon Editor
Supported of Crosswalk
Minor fixes and imporovments
v2.5.0
Refacted (renamed): FLaneInstance -> FRoadZone, FLaneType -> FRoadZoneType, FLaneTypeDetails -> FRoadZoneTypeDetails, etc
Hot fix: Height (Z coordinates of vertices) of the generated mesh