1.0.0
1. About
2. Installation
3. Road Model
3.1. Basic concepts
3.2. Road Reference Line
3.3. Road Lanes
3.3.1. Lane Types
3.3.2. Lane Direction
3.3.3. Lane Groups
3.3.4. Lane Sections
3.3.5. Lane Offset
3.3.6. Lane Attributes
3.4. Intersections and Junctions
4. User Interface Overview
5. Road Editor Modes
5.1. Base Modes
5.1.1. Spline Mode
5.1.2. Section Mode
5.1.3. Offset Mode
5.1.4. Width Mode
5.2. Attribute Modes
5.2.1. Road Mark Attribute
6. Draw Modeling Tools
6.1. Lane Source
7. Build Mesh Modeling Tool
7.1. Mesh Materials
7.2. Mesh UVs
7.3. Mesh Vertex Color
7.4. The principle of spline grouping
8. Closed Loop Spline
9. Presets
9.1. Driveable Material Profiles
9.2. Sidewalk Material Profiles
9.3. Curb Profiles
9.4. Lane Mark Profiles
9.5. Road Lanes Material Profiles
9.6. Road Lanes Profiles
9.7. Road Attribute Entries
9.7.1. Component Template
9.7.2. Spline Mesh
9.7.3. Custom Builder
10. Tile Window
10.1. Coordinate system
10.2. Window size
10.3. Map data sources
11. City Sample Pack
12. C++ API
UnrealDrive
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