Landscape Attribute (Pro)

Controls how the Unreal Engine landscape deforms along the road. Add it to the center lane (lane index 0) of a URoadSplineComponent that has a landscape assigned. Only one Landscape Attribute is allowed per lane section. Keys use cubic interpolation, so height and falloff transition smoothly.

Properties

Property

Default

Description

LayerFactor

1.0

Landscape layer blend weight at this key [0–1].

SideFalloff

1000

Distance [cm] over which the landscape modification fades out laterally.

SideOffset

0

Lateral offset of the deformation zone from the reference line.

HeightOffset

50

Z-height offset applied to landscape vertices under the road.

The landscape deforming along a road

See also

  • Attribute Mode — add and edit this attribute along a lane.

  • Attributes — how attributes evaluate and are stored.

  • Landscape — the landscape integration this attribute drives.