Landscape Attribute (Pro)
Controls how the Unreal Engine landscape deforms along the road. Add it to the center lane (lane index 0) of a
URoadSplineComponent that has a landscape assigned. Only one Landscape Attribute is allowed per lane section. Keys use
cubic interpolation, so height and falloff transition smoothly.
Properties
Property |
Default |
Description |
|---|---|---|
|
1.0 |
Landscape layer blend weight at this key [0–1]. |
|
1000 |
Distance [cm] over which the landscape modification fades out laterally. |
|
0 |
Lateral offset of the deformation zone from the reference line. |
|
50 |
Z-height offset applied to landscape vertices under the road. |

See also
Attribute Mode — add and edit this attribute along a lane.
Attributes — how attributes evaluate and are stored.
Landscape — the landscape integration this attribute drives.