Spline Mode

Note

This is the Spline tile in the Edit palette of the Meta Road editor mode (see The Meta Road Editor Mode). Unlike the other edit sub-modes, the spline editor is also available outside the Meta Road mode — just select an AMetaRoad in the level.

Spline sub-mode active in the Meta Road palette

Spline Mode lets you edit a URoadSplineComponent like an ordinary Unreal spline — create and delete nodes and edit tangents. This is the editing mode for the Road Reference Line. The spline is drawn pink in this mode.

Editing a road spline's nodes and tangents in the viewport

Selection

In the Details panel, the Selection group edits the selected spline node:

The Details Selection group for a selected spline node

Arc node

You can also assign a node the Arc type for circular-arc segments:

Setting a spline node to the Arc type for a circular segment

Connections

You manage the road’s endpoint connections in this mode (see Intersections and Junctions):

Editing a road's endpoint connections in Spline Mode

See also