Release Notes
v2.0.2
Added ConvertSplineToPolyline_InDistanceRange2() method to URoadSplineComponent
Fixed GraphOp for Build Mesh Tool
Fixed redirects (Engine.ini -> CoreRedirects)
Fixed ZoneGraphData connections
Fixed default road materials assets
v2.0.3
Fixed ZoneGraphData connections
Added LandscapeLayerFactor property for URoadSplineComponent
Added ZoneTags property for FRoadLane
v2.0.4
Fixed decals generation in the Build Mesh Tool
Fixed ctrl+z in the Draw Spline Tool
Fixed landscape layer painting in UE5.7
Supported of Mac
v2.0.5
Fixed landscape spline intersections
Added collision profiles to the Build Mesh Tool
v2.0.6
Fixed UV maps for long road splines
Fixed wrong error messages in the Build Mesh Mode
Fixed the movement of multiple road actors simultaneously
v2.0.7
Fixed UV maps bug from v2.0.6 release
v2.1.0
The mechanism of preset has been completely refactored:
UMetaRoadPresethas been deprecated and is no longer used.Road profiles, markings, curbs and attributes have been added as separate assets. See Profiles.
More advanced Lane Types have been added and the ability to create new Lane Types has become available. See Lane Types.
Improved approach to assigning materials to road lanes. See Lane Types.
v2.2.0
Ability to create a road profile from a selected road section
Ability to automatically align the width of lanes at connections
Quick lane direction change
Ability to quickly re-attach a road spline between different actors
Automatic fit of the width of the lanes at the end of the spline
Added Landscape Attribute
FixedG of “shooting triangles” in the landscape due to sharp spline curvature
v2.3.0
New Curb Cut road attribute
New Sidewalk Height attribute
Improved UI/UX for working with road attributes
Added attribute spline mesh collision
Fixed crashes when working with road attributes
Improved “Sidewalk Height” workflow
Fixed build for linux
v2.4.0
Added Polygon Profile includes new Attribute , and Polygon Profile Editor
Supported of Crosswalk
Minor fixes and improvements
v2.5.0
Refactored (renamed): FLaneInstance -> FRoadZone, FLaneType -> FRoadZoneType, FLaneTypeDetails -> FRoadZoneTypeDetails, etc
Hot fix: Height (Z coordinates of vertices) of the generated mesh
v2.6.0
New Lofting attribute (Pro) — extrude 2D cross-section profiles along a lane into bridges, tunnels, and walls, with a dedicated 2D cross-section editor
New Roundabout Tool (Pro) — draw circular roundabouts and ring roads
Roads are now
AMetaRoadactorsSpline grouping — group a road’s splines so they bake into one seamless mesh; added road underside generation
Added a segment sampler mode for generative attributes (by segment length / between keys)
Landscape improvements and smoother meshes on sharp spline curvature
Fixes: looped road marks, SVG-imported polygons, loft cap normals
v2.7.0
New Chevron Marking Tool (Pro) — chevron guide-island markings
Drag & drop — drag Mark / Polygon / Attribute profiles from the Content Browser straight onto a road lane
Multiple lane selection — edit several lanes at once
Dedicated Road Profile editor
New selected-key overlay widget and reworked attribute-editor UI
Fix: broken spline node handling
v2.7.1
Fixed a baking bug where cleanup could delete user meshes
Added an undoable Clean Strategy for re-bakes — Move to Trash or Permanent Delete (see Auto-cleaning)
v3.0.0
Supported of UE5.8
Unified Meta Road editor mode — a single entry point for all road authoring (drawing, editing, live preview, baking) with an integrated tile palette (Create / Edit / Bake / Misc)
Baking is now a mode action (Bake Selected / Bake All, asynchronous with a progress notification); the separate interactive “Build Mesh Tool” was removed
New Schematic / Preview view toggle with a live, non-destructive mesh preview
New FBX Export
Closed-loop splines to fill areas — plazas, parking lots, and intersection interiors (see Closed-Loop Spline)
Roads can drape onto the landscape (Snap-to-Ground overlap strategy)
The generative attribute family “Curve” was renamed to Generate (Spline Mesh / Component / Actor / Lofting)
Road-spline editing is now available even outside the Meta Road editor mode
Documentation fully restructured for this release