Visibility

Note

This is the Visibility tile in the Misc palette of the Meta Road editor mode (see The Meta Road Editor Mode).

The Visibility panel holds editor-only visibility and debug-draw settings for MetaRoad. They affect only the editor viewport, not the baked meshes.

The Visibility tile panel with its editor visibility and debug-draw toggles

Setting

Description

Tiles Visibility

Show/hide tile-map renders (UTileMapWindowComponent) — see Tile Window

Draw Boundaries

Draw the triangulation boundaries of roads (debug)

Show Wireframe

Draw roads in wireframe (debug)

Unhide All Splines

Un-hide every road spline hidden for the current actor

You can hide an individual selected road spline and later restore all of them with Unhide All Splines — handy when working on a busy junction.

See also