FBX Export

Note

This is the Export tile in the Bake palette of the Meta Road editor mode (see The Meta Road Editor Mode).

FBX Export writes your road meshes to .fbx files on disk — for use in other DCC tools, engines, or pipelines. It exports both static meshes and spline meshes of the road.

Exporting

  1. Enter the Meta Road mode, open the Bake palette, and click the Export tile.

  2. Set the export options in the panel (below).

  3. Click Export Selected (the selected road actors) or Export All (every road actor in the level).

The FBX Export tile panel with its Export Selected / Export All actions and settings

Settings

Setting

Options

Description

Mesh Source

Generated Assets / From Scratch

Generated Assets exports the already-baked meshes. From Scratch regenerates the meshes in memory and exports them directly — no bake needed first.

File Layout

Per Actor / Combined / Per Component

One file per road actor; a single combined file (roads keep their relative world layout); or one file per mesh component.

Pivot

Actor Origin / World Position

Center each export around its origin, or keep world positions.

Output Directory

path

Filesystem folder for the .fbx files.

File Name Prefix

text

Prefix added to each exported file name.

Combined File Name

text

File name used in Combined layout.

Overwrite Existing

bool

Overwrite files that already exist.

See also

  • Baking — generate the in-level road meshes.