Draw Crosswalk Tool (Pro)

Note

This is the Crosswalk tile in the Create palette of the Meta Road editor mode (see The Meta Road Editor Mode). (Pro feature.)

Crosswalk tool active in the Create palette

The Draw Crosswalk Tool lets you place pedestrian crosswalks on road actors with a single click-drag gesture. Each crosswalk is stored as a UCrosswalkComponent attached to the selected actor and participates in baking together with the road surface.

Requirements

Exactly one actor containing at least one URoadSplineComponent must be selected before activating the tool.

Drawing a crosswalk

  1. Select an actor that contains a URoadSplineComponent.

  2. Activate the Crosswalk tile in the Create palette.

  3. Press and hold LMB at the start of the crosswalk — the tool raycasts against world geometry (or falls back to Z=0 if nothing is hit).

  4. Drag to set the length and direction — a live stripe preview updates in the viewport.

  5. Release LMB to place the crosswalk. The tool stays active, so you can place more without re-activating it.

Click-dragging to place a pedestrian crosswalk

After placement, you can also drag the start/end handles directly in the viewport.

Properties

After placement, edit the UCrosswalkComponent in the Details panel (all lengths in cm):

Property

Default

Description

End Pos

(400, 0, 0)

End of the crosswalk center line, in local component space. Drag the end handle in the viewport or set it here

Start Width

300

Crosswalk width at the start (origin) end

End Width

300

Crosswalk width at the End Pos end — the width is interpolated along the center line

Stripe Length

40

Length of each stripe along the center line

Stripe Interval

40

Gap between consecutive stripes

Rotation

Rotation of each stripe around its own center (clamped to ±45°)

Rectangular Stripes

off

on — each stripe is a uniform-width rectangle; off — a trapezoid (width interpolated at the stripe edges)

Road Zone

Road surface type (material/color) applied to the generated stripe polygons

Texture Angle

UV texture rotation, in degrees

Texture Scale

1.0

UV texture scale multiplier

Next steps

  • Add road markings and objects along the road with Attributes.

  • Bake to generate the crosswalk mesh together with the road.